1.3.2 - Homework - Week 1 - 5/17
Complete this homework assignment by Monday 5/24.
- Complete all assigned playbook lessons. If there is a lesson below that you have previously watched, I want you to watch it again.
- Watch 1 hour of NHL game film. While you watch, follow the prompts below.
Playbook Lessons
1. Start Here - Your Dashboard
1.1.1 - Welcome
1.1.2 - How to Have Success in this Program
1.1.3 - Program Curriculum
1.1.4 - Zoom Meetings
1.3.1 - Homework
1.3.2 - Homework - Week 1 - 5/17
NHL Game Film Prompt 1 - Read Possession
Spend 15 minutes watching the game from the perspective of one team (choose one). Get a piece of paper and a pen, and keep a tally of how many times your team is on offense, defense or in a 50-50 puck scenario.
Example
Offense | Defense | Loose Puck | |
# of Transitions | ||| | |||||| | |||| |
- Offense - Your team has 100% possession of the puck
- Defense - Your opponents have 100% possession of the puck
- 50-50 - Neither team has clear possession
NHL Game Film Prompt 2 - Read Your Role
For the next 15 minutes, choose one specific player to follow from your chosen team for each shift. Once that player heads to the bench for a change, choose a new player to follow and keep going. With your pen and paper, make a list like the following, and keep track of how many times your role changes during live gameplay.
Example
Offense | Defense | Loose Puck | |
Puck Role | ||| | |||||| | |||| |
Support Role | ||||||| | |||||||||| | || |
- Puck - The “puck” role applies typically to just one player on your team at a time - the player that is closest to the puck in defensive and 50-50 puck scenarios, and the player with the puck on their stick in offensive scenarios.
- Support - The “support” role applies to the other four players not in an active “puck” role. They are off-the-puck, whether it is by 10 feet or 100 feet. They are still “support” players responsible for helping the “puck” player in offensive, defensive and loose puck scenarios.
NHL Game Film Prompt 3 - Read Game Situations
For the next 30 minutes, choose one team to follow. Keep track of how many times your team transitions between each of the 7 common recurring game patterns. Its ok if you arent perfect with this, as nobody gets it right all the time. But the mental reps are key. Use the guidelines below for recognizing each pattern.
Example
Offense | |
Breakout | ||| |
Rush | ||||||| |
Cycle |
Defense | |
Forecheck | ||| |
Backcheck | ||||||| |
Coverage |
50-50 Puck | |
Swarm | ||| |
Offensive Patterns (your team has 100% possession)
- Breakout - the opponents have 4+ players above the puck. We are trying to “break through” their initial wave of defense to advance the puck up the ice; COL
- Rush - the opponents have 2+ players caught below the puck as we are “rushing” the puck up the ice through the neutral zone toward the opponent’s zone. This will also cover the first 3-5 seconds after we enter the offensive zone; COL
- Cycle - we have or re-gain possession inside the offensive zone after the initial rush. The opponents have 4+ players back in their defensive zone to defend. This could be off a missed shot, missed pass, forecheck turnover, etc; NYR
Defensive Patterns (opponents have 100% possession)
- Forecheck - the opposite of a breakout. We have 4+ players above the puck and are trying to prevent the opponent from advancing the puck up the ice; COL 3
- Backcheck - the opposite of a rush. We have 2+ players caught below the puck and are trying to prevent the opponents from entering our defensive zone. This will also cover the first 3-5 seconds after the opponents enter our defensive zone; COL 2
- D-Zone Coverage - the opponents have or re-gain possession inside our defensive zone after their initial rush. We have 4+ players back in our defensive zone to defend; EDM
50-50 Puck Patterns (unsure who will have possession)
- Swarm - While not necessarily a set pattern, a swarm will refer to how we want to outnumber our opponents in 50-50 puck scenarios. If they have 2 around the loose puck, we send 3. If they have 3 we send 4; LAK